Sunday, February 20, 2011

A Review of Harry Potter and the Methods of Rationality

Best read by those who are already relatively familiar with Harry Potter.

Those of you who read my previous post know that I mentioned Harry Potter and the Methods of Rationality in passing, and that I described it as "one of the greatest pieces of literature I have ever read." Harry Potter and the Methods of Rationality (abbreviated from here on out as HPMoR or just MoR) is a piece of fanfiction (cue protests from those of you who haven't taken my previous post to heart that no, it can't possibly be good), written by one Eliezer Yudkowsky, rationalist and AI researcher. Among other changes, the central premise is that Harry's aunt Petunia married a scientist and Oxford teacher, and Harry, a child prodigy in MoR canon, was raised in a loving household and was taught rationality from a young age. This is far from the only departure from canon, and I doubt it is even the most dramatic - among other things, Quirrell is more competent than most of the other teachers at Hogwarts. But I digress.

In the story's beginning, Harry of course receives his Hogwarts letter, and when his father is understandably unconvinced, Harry manages to get a letter to Hogwarts asking someone to come to his home for a demonstration. McGonagall arrives and, as a quick proof, levitates Harry's father for a few moments before letting him down. You are all thinking that what happens next is that both Harry and his father, Scientifically-Minded as they are, immediately construct flimsy rationalizations as to why it was a trick, which McGonagall dispels with a more compelling demonstration, and then they rationalize that one, and so on ad nauseam. That is not at all what happens. Harry establishes beforehand that there is no way McGonagall could be faking it, and when McGonagall successfully levitates Harry's father, he promptly accepts the existence of magic, which under the circumstances is about the right thing to do.
Then McGonagall shows Harry her Animagus transformation, and Harry says this:

"You turned into a cat! A SMALL cat! You violated Conservation of Energy! That's not just an arbitrary rule, it's implied by the form of the quantum Hamiltonian! Rejecting it destroys unitarity and then you get FTL signaling! And cats are COMPLICATED! A human mind can't just visualize a whole cat's anatomy and, and all the cat biochemistry, and what about the neurology? How can you go on thinking using a cat-sized brain?"

I can't personally verify any of what he says about quantum mechanics, but it's not exactly an area of expertise, and Yudkowsky assures the reader in the beginning that all mentioned science is accurate. Everything from "cats are complicated" onward strikes me as common sense, though. Particularly striking is Harry's reaction upon fully realizing that most of physics is basically gone now; he doesn't abandon his rationality altogether, but instead realizes that "the March of Reason would just have to start over, that was all; they still had the experimental method and that was the important thing."
This, ladies and gentlemen, is fantasy done right.

It's quickly revealed that MoR-Harry has a disorder in which his sleep cycle is 26 hours long instead of 24, which sounds like a convenient plot device that the author just made up(Harry has not been attending public school for some time because of it), but it turns out that that's a real thing that can actually happen, which quite frankly amazed me when I found out.

One of my favorite of MoR's changes was the considerable fleshing-out of the Houses. Rather than putting all of the protagonists in Gryffindor, Yudkowsky puts them where they belong; Hermione goes to Ravenclaw with the more-rational Harry, and Neville goes to Hufflepuff. Ron, who isn't seen much, still goes to Gryffindor. In addition to this change, the qualities of each house (except Gryffindor) are fleshed out. Ravenclaws are not defined just by intelligence, but by curiosity; Hufflepuffs are known for being a supportive and tightly-knit group of loyal friends; and Slytherins aren't just evil, but cunning and ambitious, which Yudkowsky actually goes to the trouble of distinguishing from evil. Gryffindor basically remains the house of the brave, and MoR-Harry expresses disdain for it early on, though not without reason. His first impression of Gryffindor is that of Gryffindor prefects refusing to help Neville find his toad on the Hogwarts Express. It is, of course, something of a generalization, but Harry calling Gryffindor house the house of "wannabe heroes" is essentially accurate in MoR canon, and probably not to far off the mark in official canon either.

Lastly, Yudkowsky describes MoR as a story for adults, not because it's particularly violent or raunchy (most main characters are around eleven), but because it is intellectual. I didn't really have problems, but I have historically been a horrible judge of how my intellect compares to that of normal teenagers, so teenage readers, I have no idea whether you should expect it to go over your head or not. (And don't worry if you drew a complete blank at Harry's intellectual freakout above; so did I when I read it.) That said, it's a piece of fiction that's well worth reading for more than its entertainment value, and as I said, I'd recommend it as required reading if I didn't fear that that would cause those who read it to perceive it as worse.

And if you really enjoy it, to the extent that you want to start emulating Harry, and it doesn't go over your head, then I recommend checking out the author's profile.

Thursday, February 17, 2011

Classic Literature: A Follow-Up Rant

On Tuesday, I discussed our collective love-affair with the wisdom of the ancients, and how all too often we forget that wisdom, being based on accumulated experience, is thus more valuable if it is newer. Today, I wish to address the idea that the same thinking can be applied elsewhere - namely, literature.
A quick rehash: societies like our own accumulate experience at things, which allows them to get better at things - basically common sense. In applying this thinking to wisdom in general, we see that the wisdom of people alive today is, in general, vastly more useful than that of people alive long ago. We can apply this same thinking to the discipline of literature - indeed, creative work in general. I have seen no compelling evidence that a society's collective skill at creative disciplines doesn't increase with its skill at everything else - Charles Dickens could never have written Harry Potter and the Methods of Rationality. (Harry Potter and the Methods of Rationality is a piece of fan fiction that is, and I say this with no hyperbole, one of the best pieces of literature I have ever read.)
And yet despite all this, high schools and colleges remain enamored of the "classics" - Shakespeare, Dickens, Dante, et cetera. What worries me most is not simply that the classics are held in high regard, but they are actually valued above modern works. But standards rise as time goes on, in literature as in anything else, and I'd be highly suspicious of claims that modern tragedies (Dr. Horrible's Sing Along Blog, anyone?) don't even stand up to Shakespeare's.

This effect has a noticeable inverse: as classics such as the works of Shakespeare are held in universally high regard, newer works, and works in new media, are presupposed to be worse. This is due in large part to the fact that so much available new media is awful, while the only available classics are the ones that were considered to be really good. This logic is called the "availability heuristic," essentially that people judge the likelihood of an event by how easily they can bring an example to mind; and it's much easier to think of an example of awful fan fiction than awful Victorian literature.
Sturgeon's Law: 90% of everything is crap. This applies equally to fan fiction and Victorian literature, but no one remembers the bad Victorian literature - and bad enough fan fiction often becomes more famous than good fan fiction (again, I cite My Immortal). Thus, most people assign higher probability to a given, unknown piece of internet literature being bad to an equally unknown piece of Victorian literature being bad, and this is only accurate to the extent that more internet literature than Victorian literature exists. Modern, new-media works aren't guaranteed to be worse than classic literature, and can, in principle, be just as good - frankly, the only reason I don't think Methods of Rationality should be required reading is that forcing people to do something generally makes them enjoy it less.
So, what to do with this advice? Well, in my high school, as well as that of most of my (several) readers, there are seminars held to discuss whatever classic we're reading at the time - perhaps bring up the subject then? Compare whatever work you're studying to modern works with similar themes, and discuss, for example, what of the theme is lost or gained by switching from the classic to the modern work? And as always, don't take my advice on faith. Think about the reasoning, see if it makes sense to you, and if it doesn't, raise some objections. (Preferably on the blog and not in person, however, as I tend to be much more coherent about my opinions in text than in speech.)
Next week's posts will include: a discussion of Egypt, for anyone who isn't informed and wants to be; a post on authority-worship; and, as a bonus post this weekend, a formal review of Harry Potter and the Methods of Rationality.

Tuesday, February 15, 2011

Ancient Wisdom: A Rant

WOAH WHAT THE BLOG IS BACK AGAIN
Okay, first, a bit of news: I'm informally disowning everything on this blog before "Dadaist Baseball," sort-of-except the posts about my life, maybe-except my Twilight rant, and especially "Irreligion."
Second, this blog post is essentially an introduction to a more specific point that I will be making soon.
Finally, I have a rant for you today, this time on the idea of "ancient wisdom."
I'm sure most of you have heard something come recommended because it is the "wisdom of the ancients" or something like that. The thinking seems to go like this: older people who are alive today generally tend to be wiser than younger people who are alive today, so older people who aren't alive today - i.e. the aforementioned "ancients" - must be way wiser than young people alive today!
Those of you who have spotted the problem with this logic already, give yourselves a pat on the back.
The problem with this argument is that the older people who are alive today have accumulated experiences of their own lives, plus accumulated knowledge of all the time that humanity has been alive as a sentient species (insert joke about how old people are all clueless Luddites who aren't likely to draw on this knowledge, blah blah blah). The ancients had all the accumulated knowledge of living their lives, but this is not as good as that of people today for two reasons: one, the vast majority of dead people have lived in a profoundly different culture from today's, and I would posit that all of the people who are cited as dispensing the "wisdom of the ancients" have; and two, everyone who dispenses ancient wisdom has access to less information accumulated by society than we do today.
You can look at literally any aspect of first-world human life today for confirmation of the fact that a more or less enlightened society tends to get better at things the longer that it exists, but for some reason we seem to persist in the belief that this doesn't apply to Deep Wisdom. If you take issue with the idea that knowledge can't accumulate about the kinds of "metaphysical" things that Deep Wisdom likes to talk about - nature of consciousness, nature of intelligence, nature of the universe - well, I would point you in the direction of quantum physics, evolutionary psychology, and rationality in general. All of which didn't exist or were in profoundly worse states around the time the wisdom of the ancients was being doled out. (And yes, I realize it wasn't the wisdom of the ancients then. I'm making a point here.)
So what do you do with this new information? Well, I'll give you some general advice (as in, advice to actually apply, in situations in your life, including but not limited to receiving the wisdom of the ancients) that tends to help: when presented with advice, don't think too much about the source of the advice if the reasoning behind it is in your grasp. Question authority, which gets the same kind of worship as the wisdom of the ancients (and really deserves its own blog posts). And I encourage you to actually think about advice you are given - including this advice - rather than accepting it or rejecting it based on whether or not it is modern. That's the same problem in a different guise.
Up next: applying this advice to English class, an exploration of authority-worship, and a discussion of the situation in Egypt, not necessarily in that order.

Monday, June 28, 2010

JulNoWriMo

Or, Dear God Another One.
Yes, theres another one of them thar writing competitions. Actually, there's probably at least one for every month, I just happened to have joined a July one.
For this one, I'll be doing a contemporary fantasy about a guy who works for a secret agency (O.S.I.R.I.S - still working out exactly what that stands for) that monitors supernatural activity and makes sure the public doesn't find out about it. Then wraiths start appearing everywhere, and the main character thinks O.S.I.R.I.S's rival, Spitfire, is back. That's pretty much all I've got so far. Wish me luck, on the off-chance you're actually reading this.

Wednesday, May 26, 2010

Dadaist Baseball

Dadaist Baseball is a game conceived about 10 months ago (though I just thought up the name today.) The basic premise is that it is baseball with as few rules as humanly possible.
One night, me and some relatives were bored out of our skulls, and for some reason there were baseball supplies nearby. So we started pitching and hitting, and eventually I decided to designate some bases with some random objects around the yard. What basically came of this was a bunch of people hitting, running around the yard trying to touch the bases in order, and occasionally switching teams and tackling their opponents.
Thus Dadaist Baseball was born. I named it after the Dadaist art movement - Dadaism rejects all traditional connotations of art, and Dadaist Baseball rejects all traditional connotations of sports. It is conveniently designed to do what sports education claims to do but in fact fails spectacularly at: promote a positive, friendly atmosphere throughout the game and teach sportsmanship. The idea was not to win by gaining runs - the one time we played it, we didn't keep score - but simply to have a good time by acting like a freak; in that respect it is similar to the sports found in Calvin and Hobbes. The rules are meant to be abused, selectively ignored and, under the right circumstances, discarded altogether; with that in mind it is surprisingly easy to construct a solid rule set.

RULES
1. The game can technically be played with any number of players. There must be two designated teams with at least one player on each; extra players are essentially allowed to do whatever they want, and switch between teams at will.
1a. Technically, team-designated players can switch teams at any time as well.

2. When the ball is pitched, the batter attempts to hit it with a bat. As long as the bat touched the ball, the hit is valid.
2a. The batter catching the ball in no way invalidates the hit. If this occurs, the bat must still touch the ball at some point.
2b. There is no cap on strikes other than that determined by whims and how bored other players get.
2c. A player could probably get away with not hitting the ball and running nonetheless.

3. To score a run, one must touch all the bases in order.
3a. A player is out if he is tagged with a ball.
3aI. This includes balls other than the one actually pitched by the pitcher; if you don't eventually start whacking people with a bag full of baseballs, the game is not being played properly.
3b. There is no preset route that one must follow for touching the bases. Again, if the routes don't start meandering throughout the field, the surrounding area and, kept up long enough, nearby buildings, you're doing it wrong.
3c. If more than one game is being played, bases and balls from nearby games are perfectly valid to all players, regardless of which game they are playing or if they are, in fact, playing at all.

4. Teams do not switch positions formally. If the game is played properly, players will trickle between the field and the batting team over the course of the game.
4a. Players may also opt to be on neither team for some or all of the game, simply causing mischief and helping either team on a whim.
4b. Players may also choose to cease playing for some or all of the game.

5. Under no circumstances will score of any kind be kept.
5a. If one finds that one's psychological well-being completely depends on keeping score in some way, one should:
5aI. keep score by judging the awesomeness and ridiculousness of given plays, and rewarding points accordingly, and
5aII. seek help.

As you can see, the rules are, for the most part, designed to increase the range of possible actions, rather than limit them. They are, in fact, little more then general statements about the spirit of the game and how it is played, rather than a rigid system. As mentioned, to be played properly, these rules will be horribly abused throughout the game and probably blatantly ignored once or twice near the end (though this is difficult to do). While, in theory, it would be possible to institute Dadaist Baseball school education (this would be one of the better ideas regarding sports education in schools, ever), getting "into it" and playing to win is a self-defeating exercise that will kill the game for everyone and, depending on the magnitude of the transgression, possibly get you beaten with a baseball bat.

Wednesday, May 19, 2010

Irreligion

Or, ramblings on God.
I recently changed my facebook religious listing from atheist to ignostic (the exact entry is "ignostic, but atheist has more accurate connotations"). I did this mainly because, while I staunchly believe that the idea of the Christian God (and most, if not all, other deities) goes firmly against most precepts of logic, I don't believe that any sort of quasi-sentient quasi-entity that created the universe can't exist.
To summarize and hopefully make coherent my ideas on quasi-theology (a name I just made up now):
Taking a look at the universe, and the way atoms and molecules are structured, we seem extraordinarily lucky to have a universe that exists in such a way to even have the possibility of supporting life. More accurately, it seems like a massive coincidence that subatomic particles so easily line up in such a way as to make atoms, which can then make molecules, et cetera. With the universe beginning the way it did, i.e., from a singularity (not a single atom, naysayers), and bringing time and space with it, I believe that it is either necessarily true or necessarily impossible for other, "separate" universes to exist, and (at the moment) necessarily impossible seems more reasonable. Since the big bang initiated time and space, and since our lack of knowledge of quantum gravity means that we can't possibly understand the conditions at the big bang (yet), it seems possible that the laws of physics could have "turned out differently". With that in mind, there may be some sentience that influenced the laws of physics to turn out as they did.
This idea probably sounds ridiculous, and it probably is - but the point I'm making here is that we don't actually know. However, for an encore I will hereby explain my denouncement of the Christian God.
A casual scan of historical information reveals that mystical ideas were heavily entwined with "science" in past times. As science developed, however, many things held to be facts were denounced, from witchcraft to alchemy. I'll specifically be focusing on two main concepts here: morals and the human soul.
First, the soul. The soul was once thought to be a physical part of a person (the exact source that I got this from escapes me), and carry out several physical functions. As medical science advanced, however, physical and eventually behavioral aspects of the soul were determined to have purely physical sources - which brings me to my second subject, morals. Morality has long been thought to come from God, but there are plenty of articles out there about neuroscientific sources (just take a look at the external links section of Wikipedia's article on morality to get started). And, hand in hand with evolution, it seems perfectly reasonable to assume that the brain evolved a moral center to stop our species - indeed, every species - from killing itself off. If we have an instinct that tells us it's wrong to kill our own kind, than squabbles over food and territory (common before we evolved sentience and developed civilization) would have been fatal much more rarely, and thus be more beneficial for the species's survival overall. Obviously, these statements don't disprove the existence of God, but it's not a big logical leap to go from "the Christian church has to keep revising scripture to keep up with science" to "hey, maybe the Christian church was wrong all along."

Sunday, March 21, 2010

Yay new blog name

I like this one much better.

God, I want to play Halo. Sometimes, fantasizing about going to California this summer and starting my Halo machinima (see below) is all that keeps me going.
On a different, though related, note, I'm participating in Script Frenzy (http://www.scriptfrenzy.org/) this April. It's similar to NaNoWriMo, but instead of a 50,000 word novel, the goal is a 100 page script. It actually sounds easier, since a.) my 50,000 word novel came to about 110 pages, and b.) there are probably all kinds of weird formatting differences with scripts that will beef up the length. I'll be using the Script Frenzy motivation to make some episodes (or maybe just one? I'm not sure how long a script for one episode should be) for my upcoming Halo machinima.

Hey, I haven't mentioned that yet, have I? I'll be starting a Halo machinima (hopefully; plans may change) once I get over to California this summer. Which I'm also doing. Yeah. It'll be a pretty serious machinima, about a guy named Xander. It won't take place in the Halo universe, which will give me a lot more freedom to do with the plot what I will. I won't reveal too much about it here, but I've got a pretty developed idea for how the first season will go. Sadly, it may not get published for a long while, since there will have to be a break between making the first and second seasons when my relatives who I'm doing this with move to Switzerland. (I'll miss you guys! Even though you're in California now.)